Saturday, June 23, 2007

3 new lights available

Added 3 more lights to my home lights line. The Cubez light comes from a friend's idea and it features a very simple but original (or so I hope :p) design for 129 L$.
The Cardinal features a sculpted main light source and 4 bulbs with particle glow mounted on a metal frame for 199 L$.
The Pylon is a very minimalistic light source designed for modern rooms but also suitable gardens or outside spaces, available at 129 L$.
All the new lights are available at my Lights shop.

Lights

With a HUGE delay, here's the post about the opening of the third shop in my Linji parcel, dedicated this time to home lights.
I thought it would've been nice to integrate part of the technology I developed for Re-light into a more "for the mass" products line.
My home lights feature a full scripted control system to switch between 3 different light intensity, to enable daylight (the light will switch on and off according to sun position), to set permissions level (All, Group, Public) and to select one of 133 available colors, configurable through a notecard (in case you want to add your own or modify the existing ones).
Apart from developing the scripts themselves, I spent some time also into actually designing cool looking lights, and I hope I got something good out :p
I will be adding more lights with time so remember to check the new shop out once in a while.
All the products of the Lights line are compatible with the soon-to-come home controller system, a device that will allow you to manage all your home lights with the touch of a single panel.

Thursday, June 7, 2007

New Ploreho shop opening and projects progress

Update: it looks like it wasn't worth to keep it :p

After just a few days of delay I am posting the news about the opening of a new shop in the Edge sim.
Not sure if this is the kind of target that's good for my business, but I just liked the idea of having a shop in some crazy traffic area, and the Edge is a good start I guess.
I will be monitoring sales there and see if it's worth to keep it up or not, but for now, enjoy and take a visit if you get bored of dancing in the nearby dancefloor :p
On a side note, I am still finishing up my new home lights line, I polished my scripts a lot and made them very modular, in the meaning that people will have the option of buying normal, finished products (like desk lamps, wall lamps etc) or buying a do-it-yourself package.
Inside it you'll find full mod/nocopy prims containing the scripts, which you will be able to transfer to your own lamps, or anyway lamps with mod privileges you own.
There will be a script for each major function, for example, the "core" will be made up by the switch script, the daylight script (to manage light turning on/off according to sun position) and the control bridge one (to make it compatible with the light controller I talked about in another post).
The other "mandatory" script will be the bulb controller one, it will work in pair with the core scripts and will light up any prim you will put the script in, according to the switch commands, if the prim itself is linked to the core scripts one of course.
Then the "fullbright" script, it will change the prim you put it in to fullbright or not according to light status on or off.
The "light cone" prim/script to be used in spotlights, to give that light cone effect.
The "particle" script, to be put in all the other kind of lights, to give a nice glow effect when light turns on or off (with color switch of course).
If it sounds a bit complicated, don't worry, it's really just a matter of dropping the right script in the right prim, and I'll make the "demo object" really easy to understand.
If you just want finished products, no problem, those are working out-of-the-box anyway .
I guess I'll have all ready for the weekend, unless something bad happens :p

Sunday, June 3, 2007

Re-light movie

Here's how it works:

Re-light trial, lights controller, new projects, bla bla

Been a while since I last posted here, but let's try to put some order mmm err let's see.
Ok first of all, I finished working on a trial support for Re-light, this means, anyone will be able to go in my shop and get a fully functional copy of Re-light for 1L$. After 2 days, the copy will expire, and it will stay so even if you get a new one from the shop, if you're wondering :p
I made this up 'cause I understand sometimes people really need to test how the lights look like on their own club/house, and I can't really go around everytime to run tests personally.
I've also been working on tuning up my home lighting system, it will support all the lights I made so far and all future ones through updates (read later on), and will work in a kinda cool way.
Let's say you put lights in the different rooms in your house, like, living room, kitchen, bathroom, bedroom etc, you just assign each room a unique number, and put it in the description field of each light. This will ne the channel these lights will be listening on, let's say, 100 = living room, 101 = kitchen, 102 = bathroom, 103 = bedroom etc
Then, you add the same rooms to the *Configuration notecard of the lights controller, in the format room:number, like Living room:100, Kitchen:101 etc
From now on, you'll be able to control all the lights in the single rooms with a touch of the control device, so you can turn them off/on, set the intensity, color etc. The controller will of course support different users.
I understand the potential issue of each light having a listener on it but honestly, I see most furniture with standard /1show /1hide poseballs in the, they work with a listener too and noone complains too much about it soo :p
The good thing about my lights will be the support for virtually any prim. Infact I will release also a special "do-it-yourself" pack, you just drop the scripts in any moddable prim you want (following the instructions) and you transform it in a lamp, easy and fast.
To be able to update non-copy objects without much problems, in case of new scripts release, I have developed an update system that will work in the classic way. You rez the updater object near the light, you press Update in the light's menu and the updater does its mambojambo. Nothing too complicated.
I guess that's all for now, I'll keep you updated on releases time!