Monday, September 3, 2007

Re-light HUD v1.2 out!

And after the device update, even the HUD gets a new flaming look. Down to business:

..: What's new :..

v1.2
- NEW: new support for access levels, now you can give your HUD operators limited access to basic Re-light functionalities! (see the blog post below)

- NEW: added Menu, Find Device and Show Hide buttons.
the Menu button will just call forth the device menu, like if you just clicked on the device itself. The Find Device will send out the x,y,z position of the device, useful in case you forgot where you placed it :p the Show/Hide button will alternatively make the emitters visible or invisible, so you can check out if your programs work good

- NEW: completely reworked the internal communication layer, to be faster and tidier (see the blog post below)

- NEW: new gfx on the HUD unit, buttons are a bit more readable and colors make a bit more sense overall
I wasn't very satisfied with the looks of the old HUD, but was on a rush to release it and I am not really a GFX dude after all... now it looks far better

- NEW: the device now communicates with the HUD a lot more than before. Messages can be sent to single HUDs or to all of them according to the operation performed by the single operator. For example, starting a program will inform all the operators about it, while showing or hiding the emitters will just inform the operator who pressed the button

- NEW: on/off buttons state. Starting a program/cycle or other operations on the HUD will light on the related button. Buttons will be lit also in case some other operator performed a similar action, for example, if you press the Cycle button, all the HUDs linked to the device will have their button lit as well
- BUGFIX: fixed a certain typo which I am sure made a lot of people laugh... :p
- BUGFIX: fixed some problem in the com layer that prevented certain actions to be performed correctly under particular circumstances

To receive your updated HUD copy, simply wear it and enjoy ;)

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