Showing posts with label lights. Show all posts
Showing posts with label lights. Show all posts

Thursday, February 19, 2009

Re-lighter 1.1 out

This new version has been completely recompiled in Mono, offering all the performance enhancements already seen in the previous Re-light release.

The update is of course free for previous users and issued every time you rez your Re-lighter.

Friday, January 23, 2009

Re-light 1.5 and Re-light HUD 1.5 out!

1.5
- NEW: Added the possibility to change the default server<->emitters channel so to make it possible to use multiple devices in the same region
- NEW: Completely rewritten the rezzing/controlling routines (as I was working on the previous new feature, I took some time to polish things up :p)
- NEW: All scripts recompiled in Mono to offer better performances. In addition, due to the much higher memory limit of Mono scripts, it is now possible to include much much more programs lines in your servers!




v1.5
- NEW: All scripts recompiled in Mono to offer better performances.

The update check is issued every time you wear your HUD.
To manually check for an update, you can visit our Update Center terminals in our 2 main shop locations and request a new copy of your item.






..: About SmoothTrace© technology :..

Re-light, like its little brother Re-lighter, makes use of smooth movement for its emitters to allow for an even more realistic behaviour.
Jittery light beams are a thing of the past, with SmoothTrace© the lighting of your space will be even more stunning and beautiful.


The update check is issued every time you rez your Re-light.
To manually check for an update, click on ChkUpdate from the device dialog.

Sunday, February 10, 2008

New Lights line released


I finally took some time to release the new line of my scripted lights.
No real new addition, apart a total rehaul of the old scripts to allow for more features and far better performance overall.
You can check the new line directly on my brand new rezzing platform on my main Linji shop here: http://slurl.com/secondlife/Linji/56/201/75/

Monday, January 7, 2008

Re-lighter - real hardware club lighting system


Re-lighter is a club lighting system designed for commercial and personal use. Commercial as, it's perfect for clubs or activities in general that benefit from a great visual impact on the people participating in it, and personal in case you're organizing parties or just want to impress your friends with some great lights game.
The device will rez real hardware lights that will cast a user defined color, moving through a user defined path, and providing the feeling of a _real_ club lighting system, like the ones used by real LJs in all the popular real life clubs.
Re-lighter makes use of OpenGL hardware lighting, therefore you will have to enable "Nearby local lights" in your SL viewer, under Edit -> Preferences -> Graphics Detail -> Lighting Detail.
This "light" version follows a "fire & forget" attitude, just rez it in-world and enjoy the show!

Some random facts:

- LOW LAG: all of the light effects are rendered locally on your computer
- COPIABLE! Yes you heard good, unlike most of my products, Re-lighter is copiable! Buy once, use as much as you want, in as many places as you can put it
- FREE automatic updates delivered to you by my update servers network: just rez your device and get the incoming goodies
- Full product support, should you have any problem with it

Re-lighter is the first product of its kind to introduce smooth movement for its emitters to allow for an even more realistic behaviour.
Jittery light beams are a thing of the past, with SmoothTrace© the lighting of your space will be even more stunning and beautiful.
Re-lighter is for sale at 990L.

Wednesday, January 2, 2008

Re-light and Re-light HUD 1.3 out!

It has been a while since I released an update to my Re-light club lighting system, but during these vacations I found time to finally tune all the latest additions I have been meant to add.
So, down to business, here are the news about the main device:

v1.3
- UPDATE: changed the final step in the program creation tutorial to make it a bit more user-friendly
- NEW: added new "Start pos." menu to the server device, in order to be able to choose the desired starting position of the emitters without the need to modify the notecard. Please note that a server reset will also reset this setting
- BUGFIX: the behaviour of the "Show/Hide" button is now more consistent through repeated uses

The update check is issued every time you rez your Re-light.
To manually check for an update, click on ChkUpdate from the device dialog.

And then, the HUD:

v1.3
- NEW: re-engineered pretty much the whole visual layout of the HUD to make it slicker and more user friendly

The update check is issued every time you wear your HUD.
To manually check for an update, you can visit our Update Center terminals in our 2 main shop locations and request a new copy of your item.

Monday, September 3, 2007

Re-light HUD v1.2 out!

And after the device update, even the HUD gets a new flaming look. Down to business:

..: What's new :..

v1.2
- NEW: new support for access levels, now you can give your HUD operators limited access to basic Re-light functionalities! (see the blog post below)

- NEW: added Menu, Find Device and Show Hide buttons.
the Menu button will just call forth the device menu, like if you just clicked on the device itself. The Find Device will send out the x,y,z position of the device, useful in case you forgot where you placed it :p the Show/Hide button will alternatively make the emitters visible or invisible, so you can check out if your programs work good

- NEW: completely reworked the internal communication layer, to be faster and tidier (see the blog post below)

- NEW: new gfx on the HUD unit, buttons are a bit more readable and colors make a bit more sense overall
I wasn't very satisfied with the looks of the old HUD, but was on a rush to release it and I am not really a GFX dude after all... now it looks far better

- NEW: the device now communicates with the HUD a lot more than before. Messages can be sent to single HUDs or to all of them according to the operation performed by the single operator. For example, starting a program will inform all the operators about it, while showing or hiding the emitters will just inform the operator who pressed the button

- NEW: on/off buttons state. Starting a program/cycle or other operations on the HUD will light on the related button. Buttons will be lit also in case some other operator performed a similar action, for example, if you press the Cycle button, all the HUDs linked to the device will have their button lit as well
- BUGFIX: fixed a certain typo which I am sure made a lot of people laugh... :p
- BUGFIX: fixed some problem in the com layer that prevented certain actions to be performed correctly under particular circumstances

To receive your updated HUD copy, simply wear it and enjoy ;)

Re-light 1.2 out!

Ok ok been a while since my last update, but you know, summer and all :p
Anyway I have not been slacking completely and I kept working on the next update of your (hopefully) favorite club light, and here finally comes version 1.2:

.: What's new :..

v1.2
- NEW: new support for access levels, now you can give your HUD operators limited access to basic Re-light functionalities!

This function was long awaited and has been asked by many club owners. It gives you the chance to give HUD access even to simple LJs, without having to trust them too much :p They will be allowed to select a program or a cycling, but they won't be able to reset the device, or directly access to the device dialog menu

- NEW: Radius command introduced. Now you will be able to dynamically change the radius/power of the emitters while a program is running, overriding the notecard settings

This is good if you want to change the light radius on the fly and don't have time or chance to manually change the notecard. Just select the new radius from the device dialog menu (either by clicking it or clicking the Menu button on your HUD) and keep on shaking your ass ;)

- NEW: completely reworked the internal communication layer, to be faster and tidier

This sounds pretty generic ok but with my experience in the Luxace development I managed to refine a lot the "inside magic" of Re-light as well, resulting in something far more efficient, in full compliance of my "zero-lag" philosophy.

As usual, if you are a Re-light user already just click your device and select ChkUpdate from the dialog menu, or simply rez a new copy. If you're not a Re-light user... what are you waiting for? :)

Monday, July 30, 2007

EinHander finally released!

I say "finally" 'cause I've been working on this for like... how much is it, 3 months or something. Well not because it's something really complicated, more like, I've been updating the scripts used in the chair (and in my lights) for months and never had time to finally take a break and update the chair itself once and for all.
I also took the chance to include 7 poses in it, instead of a single one, using the MLP system (sorry guys but it's no sex product :s), which is simpler than trying to put more poses into it with "normal" systems.
So basically, the chair features 3 single seats, 2 couple seats and 2 cuddles, all selectable from the MLP-driven menu system. In addition, by clicking the metal base of the chair you can access the lighting menu, with all the classic options like on/off with intensity choices, colors, daylight timer and so on. You can also set the position of the light itself between 3 presets, to give nice shadows on your avie :p
You can find the chair (and try it, since it's on the rezzing vendor) in my main furniture shop, and also on SLExchange on OnRez and in the Metaverse Mart HUD.

Saturday, July 7, 2007

Re-light 1.1 out! And 1.11 too!

1.11 UPDATE: ooops, now the HUD will operate the device even if the object owner isn't in the ACCESS_LIST ;) Sorry!

The day of updates goes on!

..: What's new :..

v1.1
- NEW: let's start with the most noticeable new feature, the HUD! From version 1.1 on, Re-light comes equipped with full HUD support. Wearing it (it attaches to the bottom screen) you'll be able to have full access to the device features from _anywhere within the same region_. Place the box where you want, offset the emitters to the middle of the dance floor with the STARTING_POS *Configuration setting and operate it with the HUD: simple, fast and effective. The Re-light box includes one copy/mod HUD, more HUDs are for sale at the Re-light shop for the price of 99 L$ each
- NEW: another long awaited addition comes with the _automated program creation walkthrough_. Use the old Rez.marker menu command and follow the instructions on screen to receive a fully formatted block of text lines containing the program you designed, ready to be comfortably copied&pasted in the *Programs notecard
- MODIFIED: completely revamped update system taking advantage of our flaming new web facility. 256-bit crypted connections to get synced with all our latest updates, automatically (every time you reset the device) or manually (from the ChkUpdate menu option)
- BUGFIX: corrected a vicious bug that caused the emitters to ignore the first waypoint of a program after the first movement through it

Available immediately through automatic update (rez a copy of your old version and enjoy), at my Re-light shop and on the usual SLExhcange and SLBoutique (check the column on the right for the links).

Saturday, June 23, 2007

3 new lights available

Added 3 more lights to my home lights line. The Cubez light comes from a friend's idea and it features a very simple but original (or so I hope :p) design for 129 L$.
The Cardinal features a sculpted main light source and 4 bulbs with particle glow mounted on a metal frame for 199 L$.
The Pylon is a very minimalistic light source designed for modern rooms but also suitable gardens or outside spaces, available at 129 L$.
All the new lights are available at my Lights shop.

Lights

With a HUGE delay, here's the post about the opening of the third shop in my Linji parcel, dedicated this time to home lights.
I thought it would've been nice to integrate part of the technology I developed for Re-light into a more "for the mass" products line.
My home lights feature a full scripted control system to switch between 3 different light intensity, to enable daylight (the light will switch on and off according to sun position), to set permissions level (All, Group, Public) and to select one of 133 available colors, configurable through a notecard (in case you want to add your own or modify the existing ones).
Apart from developing the scripts themselves, I spent some time also into actually designing cool looking lights, and I hope I got something good out :p
I will be adding more lights with time so remember to check the new shop out once in a while.
All the products of the Lights line are compatible with the soon-to-come home controller system, a device that will allow you to manage all your home lights with the touch of a single panel.

Sunday, June 3, 2007

Re-light movie

Here's how it works:

Re-light trial, lights controller, new projects, bla bla

Been a while since I last posted here, but let's try to put some order mmm err let's see.
Ok first of all, I finished working on a trial support for Re-light, this means, anyone will be able to go in my shop and get a fully functional copy of Re-light for 1L$. After 2 days, the copy will expire, and it will stay so even if you get a new one from the shop, if you're wondering :p
I made this up 'cause I understand sometimes people really need to test how the lights look like on their own club/house, and I can't really go around everytime to run tests personally.
I've also been working on tuning up my home lighting system, it will support all the lights I made so far and all future ones through updates (read later on), and will work in a kinda cool way.
Let's say you put lights in the different rooms in your house, like, living room, kitchen, bathroom, bedroom etc, you just assign each room a unique number, and put it in the description field of each light. This will ne the channel these lights will be listening on, let's say, 100 = living room, 101 = kitchen, 102 = bathroom, 103 = bedroom etc
Then, you add the same rooms to the *Configuration notecard of the lights controller, in the format room:number, like Living room:100, Kitchen:101 etc
From now on, you'll be able to control all the lights in the single rooms with a touch of the control device, so you can turn them off/on, set the intensity, color etc. The controller will of course support different users.
I understand the potential issue of each light having a listener on it but honestly, I see most furniture with standard /1show /1hide poseballs in the, they work with a listener too and noone complains too much about it soo :p
The good thing about my lights will be the support for virtually any prim. Infact I will release also a special "do-it-yourself" pack, you just drop the scripts in any moddable prim you want (following the instructions) and you transform it in a lamp, easy and fast.
To be able to update non-copy objects without much problems, in case of new scripts release, I have developed an update system that will work in the classic way. You rez the updater object near the light, you press Update in the light's menu and the updater does its mambojambo. Nothing too complicated.
I guess that's all for now, I'll keep you updated on releases time!

Sunday, May 27, 2007

Re-light 1.04 out

This version fixes things all over, introduces new functions and new programs, but here are the details:

v1.04
- All communications between emitters and control device now use the llRegionSay command, making it possible to control emitters from anywhere in the sim.
- New "offset device" functionality: by setting the STARTING_POS varable in the *Configuration notecard, you will be able to place the device box anywhere you want, and make all the programs consider START_POS as the real device position.
- New improved Rez. marker: the rez marker now gives easier informations about marker position relative to the controller AND light color informations.
- New programs syntax. the first part of the programs line, the emitter name, has been removed. If you made your own programs using the old syntax, simply remove the "emitter name" value and the semicolor after it. The program line should start with a number indicating the radius of the emitted light.
- Corrected bug that sometimes prevented the first line of a program to be passed correctly to the emitter on rez.

Have fun ;)

Wednesday, May 23, 2007

Re-light at Club Illusion


I am very proud to announce one of the most important SL clubs, Club Illusion, adopted Re-light as one of their lighting system!
The club itself is very nice 'cause unlike many other SL clubs you won't find lucky chairs, escorts or other things like that which may ruin your fun, it's just music and people to meet, so quite amazing if you ask me.
You can check out the club clicking here ;)

Monday, May 21, 2007

Re-light v1.03 out!

Ok ok I've been quite busy this past week tuning Re-light and adding some features some of my customers / friends asked for, and this coupled with some bug fixes as well justifies the triple-release of v1.01, 02 and 03 :p
I remind you that to receive your update copy you just have to rez your device in-game again (even a copy of it, it doesn't matter) and you'll receive the new box automagically.
Here's a brief list of the fixes and additions:

v1.03
- To avoid "lost emitters" problems, Re-light now comes with a built-in sensor control, that will check the presence of the device box within 90 meters radius. If the device isn't found, the emitters will self destruct.

v1.02
- Corrected a bug in the emitter not correctly processing "pulse" commands under certain circumstances

v1.01
- Added option to specify the single emitter radius (the distance in meters its light should go to) as an option in the program lines (thanks to Dainie Fraina for the idea)
- Corrected a bug that prevented the emitters to station in each waypoint for the correct amount of time

Friday, May 18, 2007

Re-light is here!






Finally Re-light v1.0 out for sale, attached is the information notecard about the product.
You should find all the necessary informations in there, and in the provided manual, but in case, don't hesitate to IM me and I will get back to you as soon as possible.
Thanks for your support and have fun ;)

Ploreho design: http://slurl.com/secondlife/Linji/56/201/75/

..: P L O R E H O design :: [PHO] Re-light v1.0 :..

Thanks for shopping with us!
Re-light is a club lighting system designed for commercial and personal use. Commercial as, it's perfect for clubs or activities in general that benefit from a great visual impact on the people participating in it, and personal in case you're organizing parties or just want to impress your friends with some great lights game.
The device will rez real hardware lights that will cast a user defined color, moving through a user define path, and providing the feeling of a _real_ club lighting system, like the ones used by real LJs in all the popular real life clubs.
Re-light is fully programmable, with a notecard-driven system, that will allow you to specify your own "programs", selectable through a comfortable menu system, which will also provide access to all the other options.
Some random facts:

- LOW LAG: all of the light effects are rendered locally on your computer
- fully customizable programs: YOU decide how you want this to work
- COPIABLE! Yes you heard good, unlike most of my products, Re-light is copiable! Buy once, use as much as you want, in as many places as you can put it
- FREE automatic updates up to version 2.0, delivered to you by my update servers network: just rez your re-light and get the incoming goodies
- Full product support, should you have any problem with it

This article comes in a boxed version, once you have received it, rez the box on the ground, right click on it and select Open. There are your goodies ;)

..: Users group :..

You can be updated on my product releases in-game, through my users group. Search for the group named "Ploreho design clients", free to join for everyone.
You can also visit us on the web, http://ploreho.blogspot.com

..: P L O R E H O design :..

Sunday, May 13, 2007

Re-light sideshop opened

While I am waiting to find ideas for the final shop complex I am gonna put up soon (hopefully), I popped at Ace's Spaces to get myself one of her new shop prefabs (LUDA, for the records) and came up with a nice looking side-shop which I placed right left of my teleport landing point.
I decicated it entirely to my new club lighting system, which I decided to name Re-light.
I hope this will help me promote it a bit waiting for the final release, which is at the moment very imminent. I started distributing already release candidate packs to my beta testers and, if their response is affirmative, I'll get the show going.
I am still working on the manual but I think my previous post should cover most of what's there to know, but as usual, pop me a IM in case!
If you want to test Re-light first hand, come visit my new shop and remember to set your sun light to Midnight, and enable Nearby local lights in your preference. To get a landmark for it, click on the welcome sign you'll see in front of you upon landing.

PS: by the way, I gotta say the light effects Re-light make are FAR more awesome in a closed space like the shop than in my open-space skybox, the colors bouncing all over the walls are amazing :o